European Commission launches European Partnership for Virtual Worlds

Europe brings together industry and research in a Virtual Worlds Partnership to accelerate innovation, develop skills and advance immersive applications across sectors. The European Commission launched the European Partnership for Virtual Worlds, bringing together industry, academia, research organisations and end-users to support research and innovation in this area. Virtual worlds are persistent, immersive environments based on …

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Commission launches ‘Virtual Worlds Toolbox’ to help citizens explore new digital spaces

The European Commission has released the ‘Virtual Worlds Toolbox’, an online resource designed to help citizens navigate virtual environments. It explains how virtual worlds work and outlines citizens’ rights within the EU. The toolbox covers working, learning, and gaming in virtual spaces, and includes guidance on safety, cybersecurity, and protection against disinformation. These online resources are part of the 2023 EU …

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Commission publishes policy brief on competition in generative AI and virtual worlds

The European Commission has published a policy brief on competition in generative artificial intelligence (‘AI’) and virtual worlds following the two calls for contributions launched in January 2024. The objective of the calls for contributions was to better understand the potential impact of these transformative technologies on competition in Europe, to ensure that their potential …

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University of Nicosia: UNIC’s IFF Coordinates New EUBOF Report on Blockchain-Enabled Virtual Worlds

A dive into the potential, challenges, and future of the Open Metaverse, underpinned by blockchain technology and decentralised principles. The EU Blockchain Observatory and Forum (EUBOF) has announced the release of its latest report, titled “Blockchain-Enabled Virtual Worlds.” This report, coordinated by the Institute For the Future (IFF) at the University of Nicosia, explores the Open Metaverse, examining …

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